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161. [Summit] PvE - in Jita Park Speakers Corner [original thread]
Level 5 mission LP stores VS FW LP stores. Why can you earn more ISK with a frigate fitted with a prototype cloak and 3 meta 0 stabs than with billions of ISK invested in carriers and unique PVE ships? Any reason why we shouldn't be adequately rew...
- by Grarr Dexx - at 2013.08.21 16:44:00
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162. Evesterdam - Eve Online and Dust meetup in Amsterdam, october 12th - in Out of Game Events and Gatherings [original thread]
Do you think it could be possible to make this a Low Lands thing and drop it down a bit more south?
- by Grarr Dexx - at 2013.08.10 16:56:00
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163. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Grarr Dexx wrote: Quote: We're planning to make active gang links provide a 60 second weapons timer to their owner, so that you can't just sit on a station or gate and boost all day long. I would call this a nerf to g...
- by Grarr Dexx - at 2013.08.07 17:39:00
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164. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Quote: We're planning to make active gang links provide a 60 second weapons timer to their owner, so that you can't just sit on a station or gate and boost all day long. I would call this a nerf to gangs that have the balls to actually bring...
- by Grarr Dexx - at 2013.08.07 16:32:00
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165. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: Added cpu to the zealot is nice but it still has no way to deal with frigs except to kill them before they get a tackle. Please give the zalot a flight of drones or a utility high or a fourth mid :( Fly a navy omen if yo...
- by Grarr Dexx - at 2013.08.07 13:39:00
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166. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Just what gallente needs, more active tanked T2 ships with 10% explosive and a lack of lowslots.
- by Grarr Dexx - at 2013.08.06 16:36:00
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167. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: Vincent Athena wrote: Defensive links are going down in effectiveness, but reppers are going up ineffectiveness. This does not balance out in all cases, only cases where repping is viable. That is it will not help vs: Alpha...
- by Grarr Dexx - at 2013.08.03 02:18:00
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168. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Witchking Angmar wrote: CCP Fozzie wrote: Entity wrote: So, Astarte getting a massive damage nerf? The damage/rof changes do not offset the 29% reduced damage from losing 2 turrets, and adding 2 completely unbonused launchers isn't that ...
- by Grarr Dexx - at 2013.08.01 18:25:00
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169. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Why so serious? Do you wanna know how I got these scars? Yep, Fozzie, Rise and I never talk to each other regarding ship balancing changes, despite the fact we sit 5 meters apart. And besides, nobody cares about Marauders ...
- by Grarr Dexx - at 2013.08.01 18:20:00
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170. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
glepp wrote: Again, I think you are overlooking the buffs that were made to resistances. oh yes, that 8% additional kinetic resist on top of a 75% base while explosive is still at 10%, really handy
- by Grarr Dexx - at 2013.08.01 17:47:00
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171. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Aeril Malkyre wrote: CCP Fozzie wrote: Sarmatiko wrote: Also glad that Marauders are safe, for now.. /Maniacal Laugh You madman. Don't hurt my Vargur. He won't, you have my word. *Quickly hides the half-di...
- by Grarr Dexx - at 2013.08.01 17:46:00
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172. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Good job ignoring supercaps and jump ranges entirely Grarr Dexx: 2 7 8 12 14 15 21 35 47 60 83
- by Grarr Dexx - at 2013.08.01 17:22:00
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173. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Grarr Dexx wrote: CCP Fozzie wrote: It's not being changed. Given up on trying to justify the Astarte nerf? Astarte is fine l2p 50% EM 10% Explosive, active tank bonus, 6 lowslots and only two rig slots Yeah,...
- by Grarr Dexx - at 2013.08.01 15:02:00
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174. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It's not being changed. Given up on trying to justify the Astarte nerf?
- by Grarr Dexx - at 2013.08.01 14:54:00
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175. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Grarr Dexx wrote: Such as? Such as when you have logistics to take advantage of the resists, or are small gang active tanking (niche I know), or want to provide bonused gang links for either armor or skirmish in an armor...
- by Grarr Dexx - at 2013.08.01 14:28:00
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176. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Such as? I guess you guys forgot that if you want to 'solo pee vee pee' with that rep bonus, you can't actually use links because you won't have a squad member to enjoy those bonuses with.
- by Grarr Dexx - at 2013.08.01 14:23:00
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177. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I'm not sure I enjoy the Astarte changes. For a damage-only role, the Navy Brutix is essentially now a higher-damage and higher-EHP alternative, and at half of the price. All the other ones are nice, but the Astarte is just disappointing. Really d...
- by Grarr Dexx - at 2013.08.01 14:16:00
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178. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Will these navy mindlinks be available from level 5 LP stores? These LP stores are quite deficient in ways to cash out, and I wouldn't mind a boost to these.
- by Grarr Dexx - at 2013.08.01 14:09:00
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179. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phox Jorkarzul wrote: Tuxedo Catfish wrote: Phox Jorkarzul wrote: RISE how about a RoF bonus over the MWD one EDIT Or tell me why that was not a good call... A triple damage bonus on a blaster ship would be kind of silly. Michael ...
- by Grarr Dexx - at 2013.07.29 17:30:00
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180. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I think by adding a strong missile velocity bonus to the sacrilege you'll kind of cancel out the fact that it can now also fit heavy missiles. Other than that, these changes are amazing, and I'll be rolling my Ishtars out a hell of a lot more, and...
- by Grarr Dexx - at 2013.07.29 13:39:00
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